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-
- GAMES MASTER SYSTEM
-
- LICENSING INFORMATION
-
-
-
-
- The Games Master System is not a free project. It has taken a lot of time
- and effort to build, and that effort is still continuing. In order to keep
- this effort of the highest quality, GMS developers are required to pay
- license fees for the use of this product. This money goes back into the
- cost of development, so by paying your licence you are giving GMS (and your
- programs) a better future.
-
- Before we continue, please consider the following:
-
- * All the development materials necessary to write programs in GMS
- are freely available without restriction.
-
- * System updates are in constant development and become available
- every 1-2 months, for -free-.
-
- * 30% of the existing system code is publicly available, with this to
- rise to 80% by the end of the year.
-
- All of these things were a factor while building the licensing scheme. A
- lot of input was taken from the Questionnaire files, and most people opted
- for a licence based method of payment. If you have any queries then please
- write to pmanias@ihug.co.nz with your questions.
-
-
- How Much?
- ---------
- The following table illustrates how much you will have to pay for a licence
- when you want to release a single game. "The cost of your game" is defined
- by the amount of money that a consumer has to pay to buy it. For example,
- if it costs me $10US to buy your program, your licence will cost $20US.
- Once you have your licence you can sell your game for as long as you like,
- and are also allowed to distribute the GMS binaries with it. In the above
- case, the licence cost would be recovered after selling just 2 copies of
- the program. Frequent GMS developers are rewarded with lower licence fees.
- This is unique to every developer, and I will mail you with some options
- after your second licence, or you can ask me about this directly.
-
- Here is the table:
-
- +-------------------+--------------+ +--------+
- | Program Cost (US) | Licence (US) | | (NZ $) |
- | | | | |
- | | Approximate* | | |
- +-------------------+--------------+ +--------+
- | | | |
- | $0 - 0.00 = FREE | | FREE |
- | | | |
- | $1 - 13.99 = $20 | | $35 |
- | | | |
- | $14 - 18.99 = $30 | | $55 |
- | | | |
- | $19 - 23.99 = $40 | | $75 |
- | | | |
- +----------------------------------+ +--------+
- | Commercial Licenses | | |
- +----------------------------------+ +--------+
- | | | |
- | $24 - 29.99 = $60 | | $110 |
- | | | |
- | $30 - 34.99 = $80 | | $150 |
- | | | |
- | $35 - 39.99 = $120 | | $225 |
- | | | |
- | $40+ = $200+ | | $375+ |
- | | | |
- +----------------------------------+ +--------+
-
- * Use the NZ currency conversion on the right when filling
- in the DEV_REGISTER file.
-
- DreamWorld Productions reserves the right to change prices at
- any time (see http://homepages.ihug.co.nz/~pmanias/ for latest
- costs).
-
-
- Other Extras
- ------------
- When you apply for your licence, you get sent some added extras.
- This includes:
-
- + Access to any restricted documentation.
-
- + Keyfiles for Inspector and IceBreaker.
-
- + Programs costing $14+ get free user registration for 3-6 months
- (NB: Not the full 2 year user registration).
-
- + Free publicity and advertising on our web pages.
-
-
- About Freeware Licences
- -----------------------
- The good news is that freeware licences are available at no charge. You
- miss out on advantages such as IceBreaker and the excellent Object
- Inspector, but at least you don't have to pay me anything if you don't want
- to. Note that you should still write to me about your game, then I can put
- you on the registered and news pages.
-
-
- Important Notes
- ---------------
- If you release a sequel to your game (e.g. "Super Tetris II") you will
- need to renew your license. Major revisions (e.g. V2.0) also require new
- licences. Minor revisions (e.g. V2.1), bug fixes, and patches do not
- require you to re-license your game.
-
-
- You're Charging Me Too Much!
- ----------------------------
- You should be able to recover your license cost after selling only 2 to 4
- games. Keep in mind that all licence fees go towards the continuation of
- the project, so by paying the fees you can ensure that GMS has a good
- future.
-
- If you want to get a licence at a reduced cost, you can do some work for us
- and get one for free. Some people have one-off licenses and others have
- long-term or even licences for life. People like Julian Boibessot (French
- translator) have access to this. If you want this, you have to help out on
- a regular basis.
-
-
- Failure to Pay Licence Fees
- ---------------------------
- If you release a game without a licence you will face some penalties. It
- not only damages the project, but moves it closer to the PC (I have one
- sitting on my desk).
-
- The GMS WWW page contains a listing of all current licences, games released
- by each person and so on. If necessary, we will also run a list of people
- that are found to have not paid for licenses. Since the list is publicly
- available, it may be e-mailed to other web pages and newsgroups for
- posting. To be fair to you, we give up to 2 weeks notice if you haven't
- paid the licence fee. After that, you go on the list.
-
- So far this hasn't been necessary, and I look forward to not having to
- ever implement this.
-
-
- Methods of Payment
- ------------------
- Credit card payments are the easiest method - we accept Visa, Mastercard
- and Bankcard transactions. Just print out the mail order form, fill in the
- details (make sure that you sign it) and send it in.
-
- You can also register GMS on-line at the web pages, just take your credit
- card to "http://hompages.ihug.co.nz/~pmanias/licensing.htm"
-
- Alternatively you can send cash in either US, UK or NZ dollars. If you are
- not sure about the exchange rate in UK or NZ dollars, visit the GMS home
- page for correct pricings in these currencies.
-
-